![]() ![]() Import and build on photogrammetry meshes that blend straight to procedural.Īccess more than two dozen substantial improvements including a new art director tool, an overhauled mesh cutout system, decoration generators, and lifelike branch algorithms. FBX and OBJ exports are included for the first time outside of a full license! Exports now run much faster and use far less memory.Įxport to Unity, Unreal Engine, or Lumberyard.Įxport static meshes. Supports non-destructive material editing in application. ![]() SpeedTree for Games is now available with features from our top end modeler at a lower price.įull PBR workflow and rendering. SpeedTree Games Indie v8.4 is the latest iteration of our award-winning 3D vegetation modeling software. The links below are helpful information for determining hardware compatibility and system options for using Marmoset Toolbag.Title: SpeedTree for Games Indie v8.4.1 WIN Note: A native silicon build is unavailable, but all Toolbag feature sets are supported on Apple silicon chipsets. SSD 100+ GB of hard disk space available for caching, virtual memory, and Library asset downloads. SSD with 100+ GB of hard disk space available for caching, virtual memory, and Library asset downloads. Systems with hardware acceleration capabilities (i.e., NVIDIA RTX or AMD RX GPUs) will experience significantly enhanced performance. Note: Toolbag’s ray-traced rendering and baking engine runs on all compatible hardware, as listed below. Check out the chart below for minimum and recommended system requirements. Marmoset Toolbag is available on the Windows and macOS operating systems, and the performance and stability of the software are heavily dependent on the capabilities of your GPU. ![]()
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